View Full Version : Up-Coming Patch 1.2
A TIN OF DEATH
14th December 2005, 08:56 AM
Gotta say Nova never listened to the public and handed out crap updates, and they recently reduced themselfs to a life of crime lol
EA Games & Dice, Not only listen but act on the feedback......
- Helicopter now carry 8 missiles rather than 14
- TV-Guided missile now have a shorter range
- Hit points on all air vehicles has been reduced
- AA missile lock has been improved
- Support kits have had their primary weapons adjusted for accuracy
- Sniper kits have had their primary weapons adjusted for accuracy
- Anti-Tank kits have had their primary weapons adjusted for accuracy
- "Dolphin Diving" is no longer possible
- Players can no longer jump and shoot at the same time
- "Prone Spamming" is now fixed
- "Sprint exploit" is now fixed
- The Sa80 weapon has been improved
- The G3A3 weapon has been improved
- Reload while sprinting has been enabled
- Chinese and MEC APCs can now shoot through penetrable materials
- Damage decreased for the M134
- Medic defibrillator paddles have been adjusted. They now reload while not in use.
We'll be announcing further additions to this list, but that will have to wait until the next update. This is NOT the complete list of items we are working on. As we have more items go through testing and we are sure of a change we will update you.
For now, cheers.
Armando "Aj" Marini
Battlefield Team
Keep an eye on This (http://forum.eagames.co.uk/viewtopic.php?t=14052&sid=d0dac84ec97848d2c0c1ec606693c002) thread for updates.
Bring it on.... :D
A TIN OF OX
14th December 2005, 05:04 PM
brilliant
A TIN OF BLADE
14th December 2005, 05:10 PM
hehehe red wont be happy :P
A TIN OF ELV
14th December 2005, 07:59 PM
wow what a great company,listening and improving as suggested..awesome.
A TIN OF TROUT
14th December 2005, 10:39 PM
awsome stuff
A TIN OF SCOUSE
14th December 2005, 10:50 PM
What about the "Scouse fires a missile then rams the Aircraft" Fix?
A TIN OF ELV
15th December 2005, 08:37 AM
What about the "Scouse fires a missile then rams the Aircraft" Fix?
thats called fly slower and pay more attention.
A TIN OF OX
15th December 2005, 05:31 PM
says elv "the professional plane crasher"
A TIN OF JAR
15th December 2005, 06:06 PM
Woot, "Players can no longer jump and shoot at the same time "....... may help stop the damn bunny hopping.
A TIN OF YODAN
15th December 2005, 06:21 PM
"Medic defibrillator paddles have been adjusted. They now reload while not in use."
now i can do my job better :-)
i can heal, shoot, heal, shoot
instead of heal, shoot, wait to heal, die
FiSH
19th December 2005, 10:14 PM
will EA be bringing another 290+ update out or do you think they`ll release a 1.12 to 1.2 update...
A TIN OF BOMBS
16th January 2006, 11:53 AM
Cool! Another improvement for the game.
"AA missile lock has been improved" Did they work???? lol
excaliburhc
16th January 2006, 01:58 PM
anyone have an actual release date for this ? , know it was in beta testing last weekend ,but dont want to get my next unlocks before the sniper rifle is available .
A TIN OF BLADE
17th January 2006, 04:26 PM
sooner the better i say ;)
A TIN OF FEAR
17th January 2006, 07:06 PM
must read
http://www.bf2.se/page.php?id=541
A TIN OF DEATH
17th January 2006, 07:19 PM
Looking Good :1 (97):
A TIN OF GAS
17th January 2006, 07:22 PM
cant wait!!! we'll actually be able to shoot down the choppers and red in his bloody plane!!! lol
A TIN OF YODAN
17th January 2006, 07:42 PM
its about time, Red and Blade getting on my nerves when they ar airborne with the enemy, well, maybe Blade alone, Red is a danger to booth teams :1 (117):
A TIN OF DEATH
11th February 2006, 10:20 AM
Community Update - 1/31/06
Hello everyone,
As I pretty much expected, there is some last minute news to pass along. There’s some good and some not so good news but, hopefully, the good outweighs the not so good.
First, I’ll start with the bad news to get it out of the way. We have held onto the 1.2 patch a little longer than we had initially planned. We really felt that it was important to delay the patch and take care of some of the issues that have had the community concerned. This means that it will be released sometime in the next two or three weeks. This, unfortunately, means that the Euro Force Booster Pack will be delayed as well since it relies on the patch. Look for Euro Force to be released in the latter half of February now.
Also, another bit of bad news is that the new feature that allows player to pick up deployed mines with the G key is being held back. In the end, we felt it just wasn’t complete enough for public consumption. We at DICE apologize to all of you who were eagerly awaiting this feature.
I hope that the reasons for the delays are seen as positive by you, the community, and therefore I list these reasons as the good news portion of this update.
The following issues were addressed:
Being able to pass through walls using a spinning tank turret has been fixed. It has also been addressed on all rotating vehicle positions just to be safe.
The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently.
The distance for throwing hand grenades, ammo packs, and health packs has been increased.
And finally…
The Red/Blue nametag bug has been addressed
Regarding the last point, what we have done is make the code more secure to try and prevent any cases where this bug may occur. Since the fix has been in place, we have had no reproduction of the bug in testing.
We’re excited about being able to release 1.2 very soon and hope you all are too.
All the best,
AJ Marini (Community Manager DICE Canada)
Again all good stuff, At least they are listening to the public.
Shame about the C4 tho :(
RAMBO TIN CADET
11th February 2006, 10:24 AM
yea, but it still sounds good, i have probaly mised a post but has anyone got a list of the new unlocks please??
A TIN OF FEAR
11th February 2006, 12:46 PM
no "new" unlocks, unless u buy one of the expansion packs...
RAMBO TIN CADET
11th February 2006, 12:58 PM
ok, ty
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