A TIN OF SOUP
28th November 2004, 12:36 AM
OK as most of you know due to me talking about it none stop on TS tonight, Im gettin a new GC,,
I have my heart set on a 5950 ultra ( Which I have ordered and paid for from Dabs,, ( But I have a sneaky feeling they gonna mail me and tell me they havent got any! )
apart from them and without spending £300+ I need to buy one from the US,, Wich the BTU guys said they would help me with if needed,,
So tonight I looked at the
MSI NX6800GT-TD256 GeForce 6800 GT 256MB
.. - 350MHz Core Engine Clock speed
- 256MB 1000MHz high speed DDR3 memory
- Superscalar 16-Pipe GPU Architecture
- CineFX 3.0 Engine
Connectors:
1 x VGA out(15 Pin D-Sub)
1 x VIVO
1 x DVI connector
Max Resolution:
2048 x 1536@85Hz
3D Acceleration Features:
AGP 8X
CineFX 2.0 Engine
Advanced pixel shaders deliver 2x the floating-point shader pixel performance
of previous generations
Support for Microsoft® DirectX® 9.0 (DX9) pixel shader 2.0+
Support for DX9 vertex shader 2.0+
Long pixel programs up to 1,024 instructions
Long vertex programs up to 256 static instructions with up to 65,536 instructions
executed
Dynamic, conditional execution and flow control
Architected for Cg and Microsoft HLSL for maximum compatibility for nextgeneration
content
128-bit, studio-quality, floating-point precision computation through
the entire rendering pipeline
Native hardware support for 32 bpp, 64bpp and 128 bpp rendering modes
Up to 12 pixel shader operations/clock
Up to 16 textures per rendering pass
Support for sRGB texture format for gamma textures
DirectX and S3TC texture compression
Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
True-color, 64x64 hardware cursor alpha
Multibuffering (double, triple or quad) for smooth animation and video
playback
- The Industry's First On-Chip Video Processor
- UltraShadow II Technology
- 64-Bit Texture Filtering and Blending
- Intellisample 3.0 Technology
- Unified Driver Architecture (UDA)
- nView Multi-Display Technology
- Digital Vibrance Control 3.0
- High-Speed GDDR3 Memory Interface
- 256-Bit Memory Interface with Advanced Memory Control
- 128-Bit Studio-Precision Computation
- Full-Speed 32-Bit Color Precision
- Advanced Adaptive De-Interlacing
- Video Scaling and Filtering
- TV-Out
- Dual 400MHz RAMDACs
- 0.13 Micron Process Technology
- Silent Copper Cooling Solution
- Games Bundle including URU, XIII and Prince of Persia 3D all full games
That costs £281
But looking at the5950 Ultra again...
GPU: GeForce FX 5950 Ultra
Memory: 256MB DDR(256-bit) MB
AGP: AGP 1X/2X/4X/8X
Clock Speed: 475MHz
Memory Speed: 950MHz(2ns)
Connectors:
1 x VGA out(15 Pin D-Sub)
1 x VIVO
1 x DVI connector
Max Resolution:
2048 x 1536@85Hz
3D Acceleration Features:
AGP 8X
CineFX 2.0 Engine
Advanced pixel shaders deliver 2x the floating-point shader pixel performance
of previous generations
Support for Microsoft® DirectX® 9.0 (DX9) pixel shader 2.0+
Support for DX9 vertex shader 2.0+
Long pixel programs up to 1,024 instructions
Long vertex programs up to 256 static instructions with up to 65,536 instructions
executed
Dynamic, conditional execution and flow control
Architected for Cg and Microsoft HLSL for maximum compatibility for nextgeneration
content
128-bit, studio-quality, floating-point precision computation through
the entire rendering pipeline
Native hardware support for 32 bpp, 64bpp and 128 bpp rendering modes
Up to 12 pixel shader operations/clock
Up to 16 textures per rendering pass
Support for sRGB texture format for gamma textures
DirectX and S3TC texture compression
Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
True-color, 64x64 hardware cursor alpha
Multibuffering (double, triple or quad) for smooth animation and video
playback...
Looking at the 2 I still want the ultra and I can get it if all else fails from the US for around £200....
What u think peeeps?
I have my heart set on a 5950 ultra ( Which I have ordered and paid for from Dabs,, ( But I have a sneaky feeling they gonna mail me and tell me they havent got any! )
apart from them and without spending £300+ I need to buy one from the US,, Wich the BTU guys said they would help me with if needed,,
So tonight I looked at the
MSI NX6800GT-TD256 GeForce 6800 GT 256MB
.. - 350MHz Core Engine Clock speed
- 256MB 1000MHz high speed DDR3 memory
- Superscalar 16-Pipe GPU Architecture
- CineFX 3.0 Engine
Connectors:
1 x VGA out(15 Pin D-Sub)
1 x VIVO
1 x DVI connector
Max Resolution:
2048 x 1536@85Hz
3D Acceleration Features:
AGP 8X
CineFX 2.0 Engine
Advanced pixel shaders deliver 2x the floating-point shader pixel performance
of previous generations
Support for Microsoft® DirectX® 9.0 (DX9) pixel shader 2.0+
Support for DX9 vertex shader 2.0+
Long pixel programs up to 1,024 instructions
Long vertex programs up to 256 static instructions with up to 65,536 instructions
executed
Dynamic, conditional execution and flow control
Architected for Cg and Microsoft HLSL for maximum compatibility for nextgeneration
content
128-bit, studio-quality, floating-point precision computation through
the entire rendering pipeline
Native hardware support for 32 bpp, 64bpp and 128 bpp rendering modes
Up to 12 pixel shader operations/clock
Up to 16 textures per rendering pass
Support for sRGB texture format for gamma textures
DirectX and S3TC texture compression
Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
True-color, 64x64 hardware cursor alpha
Multibuffering (double, triple or quad) for smooth animation and video
playback
- The Industry's First On-Chip Video Processor
- UltraShadow II Technology
- 64-Bit Texture Filtering and Blending
- Intellisample 3.0 Technology
- Unified Driver Architecture (UDA)
- nView Multi-Display Technology
- Digital Vibrance Control 3.0
- High-Speed GDDR3 Memory Interface
- 256-Bit Memory Interface with Advanced Memory Control
- 128-Bit Studio-Precision Computation
- Full-Speed 32-Bit Color Precision
- Advanced Adaptive De-Interlacing
- Video Scaling and Filtering
- TV-Out
- Dual 400MHz RAMDACs
- 0.13 Micron Process Technology
- Silent Copper Cooling Solution
- Games Bundle including URU, XIII and Prince of Persia 3D all full games
That costs £281
But looking at the5950 Ultra again...
GPU: GeForce FX 5950 Ultra
Memory: 256MB DDR(256-bit) MB
AGP: AGP 1X/2X/4X/8X
Clock Speed: 475MHz
Memory Speed: 950MHz(2ns)
Connectors:
1 x VGA out(15 Pin D-Sub)
1 x VIVO
1 x DVI connector
Max Resolution:
2048 x 1536@85Hz
3D Acceleration Features:
AGP 8X
CineFX 2.0 Engine
Advanced pixel shaders deliver 2x the floating-point shader pixel performance
of previous generations
Support for Microsoft® DirectX® 9.0 (DX9) pixel shader 2.0+
Support for DX9 vertex shader 2.0+
Long pixel programs up to 1,024 instructions
Long vertex programs up to 256 static instructions with up to 65,536 instructions
executed
Dynamic, conditional execution and flow control
Architected for Cg and Microsoft HLSL for maximum compatibility for nextgeneration
content
128-bit, studio-quality, floating-point precision computation through
the entire rendering pipeline
Native hardware support for 32 bpp, 64bpp and 128 bpp rendering modes
Up to 12 pixel shader operations/clock
Up to 16 textures per rendering pass
Support for sRGB texture format for gamma textures
DirectX and S3TC texture compression
Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
True-color, 64x64 hardware cursor alpha
Multibuffering (double, triple or quad) for smooth animation and video
playback...
Looking at the 2 I still want the ultra and I can get it if all else fails from the US for around £200....
What u think peeeps?